
Hey There!
I’m seeking a Game Art Job or Internship, and am available starting in May 2025 – when I will complete my degree at University of Southern California (USC).
Game Art BFA (Major)
Video Game Programming (Minor)
I’m particularly interested in Technical Game Art, Rigging, 3D Modeling, AI Cleanup and/or Environmental Art. I feel confident using the main tools needed, including…
- Autodesk Maya
- Substance Painter
- Unity
- Unreal Engine 5
- Unreal Blueprints
- ZBrush
- Niagra Particles
- Houdini
- Procreate
- Photoshop
- Illustrator
- Advanced Skeleton
- Hyper3D.ai
- Visual Scripting
- C#
If you feel I am a match for what your company is seeking, I’d love to hear from you!
Technical Skills
3D MODELING
Creating manual or AI-assisted models of humans, animals, structures & props via Autodesk Maya / ZBrush
ANIMATION
Looped and non-looped animations for rigged characters, facial expressions, lip sync.
RIGGING
Building rigs and weight painting for humans, creatures & props. Using Advanced Skeleton or starting from scratch.
AI Cleanup
Making 2D images into 3D meshes with generative AI, then manually cleaning up and refining the mesh.
TEXTURING
Making efficient UVs, texturing models in Substance Painter, and implementing PBR materials into Unity and Unreal
DIGITAL SCULPTING
Creating realistic organic surfaces in ZBrush as part of the Maya > ZBrush > Substance pipeline.
2D ILLUSTRATION
Environment & Character art that’s either standalone or made to assist in creating 3D assets
GAME ENGINES
Implementing created assets into Unity and Unreal Engine, and keeping the data organized.
